Throughout the conference,
we intend demonstrating two pieces of software to the public facilitating
reorganisation of cinematographic information with two separate aims : one,
Time Lines software, designed at IRI and dedicated to the
annotation of cine-film by groups of not strictly professional enthusiasts,
the other the SLIDERS software, invented at EESI, and enabling
real time play with film sequences and the reconnaissance of a new cinema
form.
From this first benchmark through which you are able to scan the film, frame by frame, other guidelines become applicable through which you may build new time lines and give new directions to fresh avenues based upon frame-scale, camera action, zoom in and zoom out and potentially anything in front of the lens. So many more ways of enhancing approach, and even more so of visualising through comparison and combining benchmarks of relevance, impression and meaning, updating, for instance, any repetition and symmetry.
“Non-pro” applications
Already historians critics and theoreticians in fine-art and cine-film students
have seized on these tools in order to check out their assumptions or to
explore new ones thus enabling expertise, criticism, enrichment or even
misappropriation of the systems.
SLIDERS software
Coherent softwareThe program enables real time combining of video and sound, and also play on effects. Each visual and sound entity is described according to previously defined guidelines which are kept in a dictionary. To retrieve an element or a whole extraction of elements among the millions held on the data base, all that is needed is to approximatively describe that which is being searched when making a textual inquiry.
Interaction form
SLIDERS models the forms according to the visual information
appearing on the screen. It builds the mobile architecture of image which
can be explored in all spatial dimensions. In this way one visually traces
the length of the surface of images whose forms are by then nothing more
than program variables.
Thus the architecture paradigms are cylindrical,
cubic, hexagonal, dodecahedral etc. They are mathematical structures, abstract
grids on whose mesh occasional digital elements hook up, in other terms,
devices suggesting to those viewing, the very means to grasp the functioning
of notions of flow and interconnection.
A regional educational strategy
The “Cinema, interactivity and society” conference provides the opportunity of reflecting upon educational strategies aimed at schools and more especially secondary high schools within the Poitou-Charentes region of France. The work has been designed, hand in hand, with the “Image Education” department of the Poitou-Charentes region and concerns at least four high schools chosen in the four local areas which make up the region: namely Charente, Charente-Maritime, Deux-Sèvres and Vienne. In the main these schools include :
- Charles
Coulomb, Angoulême;
- LISA, Angoulême;
- Guy Chauvet,
Loudun;
- Merleau-Ponty,
Rochefort.
An educational scheme is also ongoing and aimed at the Université
de Poitiers.
An educational scheme
It involves going into a high school and speaking for a day on handling
Time lines
and SLIDERS software
following, or prior to, a conference on the subject.
In the high schools, the whole day's presentation is from 9am to 12 and
from 2pm to 5pm. If it cannot take place in a high school, the class may
be accommodated at the Espace Mendès-France in Poitiers.
The various meetings will take place in November or in December 2008. Lectures
on cinema related issues, on interactivity and society are part and parcel
of the educational organisation of classes and are coupled in strict collaboration
with relevant teachers.
To begin with, a general presentation sets out an inventory on the state
of digital concept, followed up by listing the integral parts toward a historical
view of digital related arts, putting the subject into context. The first
part represents the educational content which is essential to understanding
the tools to be presented later.
Secondly a presentation of the invited artists and theoreticians themselves
is delivered. Generally special attention is paid to those concepts and
tools which are relevant to interactive cinema.
The general educational bias is to sensitise pupils and to cover issues of digital interactivity and cine-film of tomorrow ( high definition, relief, immersion etc.). The speakers are both academics from a go-between professional field. Their aim is to set out and put forward a thorough and intelligible educational approach towards the significance and the aims of the study work.